Tuesday 31 May 2016

May 31st

I did almost nothing today cause I got here late and got distracted by stuff I needed to do for post secondary.

Thursday 26 May 2016

May 26th

Started working on the Sugilite sprite, this ones going to take a while.

Wednesday 25 May 2016

May 25th

Worked on my code, got Ruby finished, so that's almost all the characters done, I have 1, 2, 3, 4 more to do, then I just have to come up with more enemies. After that I'm going to put in a counter and work on getting out the death glitch.

Tuesday 24 May 2016

May 24th

Worked on sprites, got Ruby started, expect to finish tomorrow.

Wednesday 18 May 2016

May 18th

Worked more on sprites, got sapphire done and input into the game, fixed her Y position etc. Now to do Ruby, then after that I'm going to work on getting some more enemies in there, as well as the enemy counter, the game over, etc.

Tuesday 17 May 2016

May 17th

Worked a bit on my code, then I completely realized that I hadn't made the sprites for Ruby OR Sapphire, so I started working on those instead. :3

Monday 16 May 2016

May 16th

Worked on getting my e_moving statement to be false when it needed to be. Got that working for the most part now I just need to get my enemy death working properly so the code doesn't still keep the variable for the dead player active.

Thursday 12 May 2016

May 12th

Worked on more code stuffs, I got the player death counter working as well as player specific enemy damages. Going to try to get the deaths working properly on Monday so that the player number for the player that's dead doesn't ... exist, when they die. N' stuff. Yeah.

Wednesday 11 May 2016

Mat 11th

Worked on the enemy random thingy, got that working finally, I'm going to work on adding more sprites to the game now such as background trees and more enemies and such.
Victory!

Tuesday 10 May 2016

May 10th

Working on sectioning off a code for the enemy. The one I had before really liked to not work, it would screw up the frames of everything as well as the images for the player and the enemy occasionally. I'm going to try to have a general set enemy animation instead of having everything separate as well as try to get the random enemy select working. After that I'm going to work on more enemy sprites and possibly more character sprites.