Friday 17 June 2016

June 17th

I made a meme, or, tried to make a meme. The image wouldn't cooperate.

Thursday 16 June 2016

June 16th

Fine tuned Suggalite, Which included separating the arms and such, creating new layers so I can move them all individually, as well as making her other leg because I only had the one. That plus a few corrections on the character in general that I missed at first.

Its that time of the year folks! The time when all regular class students are screaming:

Four days baby, four days.

Tuesday 14 June 2016

June 14th

So I didn't save my Suggalite sprite, I'll be refinishing that....

Got that finished, now I'm working on the separate frames for the animation.
I should probably get on to making some more enemies too, they're kind of important too.

Monday 13 June 2016

June 13th

After a week of being dead, I finally came back to finish my Suggalite sprite. I'll finish the final frames tomorrow as well as add it into the game.

Tuesday 7 June 2016

June 7th

Worked on Suggalites' sprite today, I had to start over because I lost the other file but this one is coming along much better.

Tuesday 31 May 2016

May 31st

I did almost nothing today cause I got here late and got distracted by stuff I needed to do for post secondary.

Thursday 26 May 2016

May 26th

Started working on the Sugilite sprite, this ones going to take a while.

Wednesday 25 May 2016

May 25th

Worked on my code, got Ruby finished, so that's almost all the characters done, I have 1, 2, 3, 4 more to do, then I just have to come up with more enemies. After that I'm going to put in a counter and work on getting out the death glitch.

Tuesday 24 May 2016

May 24th

Worked on sprites, got Ruby started, expect to finish tomorrow.

Wednesday 18 May 2016

May 18th

Worked more on sprites, got sapphire done and input into the game, fixed her Y position etc. Now to do Ruby, then after that I'm going to work on getting some more enemies in there, as well as the enemy counter, the game over, etc.

Tuesday 17 May 2016

May 17th

Worked a bit on my code, then I completely realized that I hadn't made the sprites for Ruby OR Sapphire, so I started working on those instead. :3

Monday 16 May 2016

May 16th

Worked on getting my e_moving statement to be false when it needed to be. Got that working for the most part now I just need to get my enemy death working properly so the code doesn't still keep the variable for the dead player active.

Thursday 12 May 2016

May 12th

Worked on more code stuffs, I got the player death counter working as well as player specific enemy damages. Going to try to get the deaths working properly on Monday so that the player number for the player that's dead doesn't ... exist, when they die. N' stuff. Yeah.

Wednesday 11 May 2016

Mat 11th

Worked on the enemy random thingy, got that working finally, I'm going to work on adding more sprites to the game now such as background trees and more enemies and such.
Victory!

Tuesday 10 May 2016

May 10th

Working on sectioning off a code for the enemy. The one I had before really liked to not work, it would screw up the frames of everything as well as the images for the player and the enemy occasionally. I'm going to try to have a general set enemy animation instead of having everything separate as well as try to get the random enemy select working. After that I'm going to work on more enemy sprites and possibly more character sprites.

Friday 29 April 2016

April 29th

Debugging, ALL THE DEBUGGING. Fix a bug find a new one. AHHHHHH

Thursday 28 April 2016

April 28th

Debugged my code, got the animations working again, but the enemy isn't changing in sense of both frames and the actual enemy. The game is also lagging... a lot, so I'm going to try and link all of the character animation counters to just one instead of having it keep track of seven. All the things to do!!

Tuesday 26 April 2016

April 26th

Started my random enemy code, I think I'm going to have to re write a few things to make it more simple, but so far I've got the random integer in there and I've assigned the enemies to their numeros.

Monday 25 April 2016

April 25th

I did absolutely nothing today and I don't plan on doing anything because I'm so tired that I can't think...

Thursday 21 April 2016

April 21st

Got the animation sequence for the second enemy in the code and working. I also got the arrow done for the character that has the bow, not sure exactly how I'm going to make that work yet buuttt I'll figure it out. Also going to be working on getting the enemies scrolling across one at a time, maybe set a random integer in a function, have each number assigned to an enemy, and have it run each time the enemy resets its x position.

Wednesday 20 April 2016

April 20th

Worked more on sprites of course, I got the second enemy frames for the animation done. Also got them loaded into the code, now I just need to get the enemy scrolling for this new one finished as well as do the dying animation for it.

Tuesday 19 April 2016

April 19th

Got the fusion switching working, now when you press F it switches between regular gems and fusion gems! The animation for those is working, the transition is also working very well and as of right now nothing sticks so all is well!

Thursday 14 April 2016

April 14th

Finished the Opal sprite base, gonna finish the animation frames tomorrow

Wednesday 13 April 2016

April 13th

Worked on character sprites more, got one almost finished.

Thursday 7 April 2016

April 7th

Worked more on character sprites, got the animation for one finished and started on another one. Going to have to work out how to set up the fusion menu pretty soon.

Tuesday 5 April 2016

April 5th

More character sprites! Ill be doing sprites for a while, I want to get all the characters done. After that I'll be inputting them in as regulars, as well as setting up the fusion menu for the special characters.

Monday 4 April 2016

April 4th

Worked on new character sprites, also got the menu fully functional and the game closes properly instead of crashing.

Thursday 31 March 2016

March 31st

Worked on debugging the menu, theres somethin going on with either the count for whats selected or something like that but I will be working on that in the next few classes or however long it takes to fix.

Wednesday 30 March 2016

March 30th

Worked on the start up menu, I got it to function, yay! That's pretty much all I did, it's a lot of work, just kidding I was watching food videos too.

Friday 11 March 2016

March 11th

More character sprites, oh mah gahd, bug surprise. Working on Garnet right now, lots of characters to do, all the characters, ALL OF THEM. Still need to work on hit boxes and hitting animations and that hitbox too and stuffff, lots of stuff.

Wednesday 9 March 2016

March 9th

Sprites, sprites, more sprites, animations, cats, sprites, and more animation.

Tuesday 8 March 2016

March 8th

Worked on character sprites more, go tone player animation up and running, got the death animation and position reset for the enemy done. Working on more character sprites as well as figuring out hit boxes.

Monday 7 March 2016

March 7th

Worked more on Sprites, got here late so I wasn't able to do much but I got the frames for one of the enemy deaths and one frame for a player animation.

Thursday 3 March 2016

March 3rd

YAY I'm back from being dead! (sick)


Worked on the pause menu, added options, maybe going to make them click able, or option select with the arrow keys and enter.
Still working on hit boxes.

February 23rd

Worked on the moving = false menu thing, going to work some more on sprites and getting hitboxes up and running, probably gonna work on making the menu as well.

Monday 22 February 2016

February 22nd

Worked on the code, got the background scrolling and the enemy walking across as well. Going to be working on character sprites and hit boxes next.

Thursday 18 February 2016

February 18th

Worked on the code, loaded all the images and started working on the enemy animation code. Next week I'm going to work on getting the scrolling going and incorporating the enemy walk into it, yeah that sounds about right.... kinda. VARIABLES!! All of them!!

Wednesday 17 February 2016

February 17th

Worked on the code a little bit, apparently I can't remember how to do anything in Python so this is going to be a huge refresher. Made a thing work after several failed attempts, also attempted to start the challenge, didn't go well.

Tuesday 16 February 2016

February 16th

Worked on my code a bit, worked on the sprites for the game, not happy with what I got so I'm starting over tomorrow.
 

Wednesday 10 February 2016

February 9th & 10th

Working on a new game, going to do a simple self scrolling game possibly. Nothing too fancy.

Been starting the pixel characters for the game, it's just gonna be a Steven Universe scrolling thingy. Probably going to have random spawn enemies and items and you have to kick der butts n stuff. Might also have a character change ability where you change characters based on the level or item coming your way. I'm also thinking of having a feature where you can fuse gems for special attacks.

Wednesday 3 February 2016

February 3rd

Worked on finding a way to make an interactive menu for my pygame. I'm also thinking about
possibly starting something new that might be a little bit more simple.

Tuesday 2 February 2016

YAAYY!!!

Congratulations me! You made a blog! Yaayyy!
Day 1: Made a blog.