I made a meme, or, tried to make a meme. The image wouldn't cooperate.
Friday 17 June 2016
Thursday 16 June 2016
June 16th
Fine tuned Suggalite, Which included separating the arms and such, creating new layers so I can move them all individually, as well as making her other leg because I only had the one. That plus a few corrections on the character in general that I missed at first.
Its that time of the year folks! The time when all regular class students are screaming:
Four days baby, four days.
Its that time of the year folks! The time when all regular class students are screaming:
Four days baby, four days.
Tuesday 14 June 2016
June 14th
Monday 13 June 2016
June 13th
Tuesday 7 June 2016
June 7th
Tuesday 31 May 2016
May 31st
Thursday 26 May 2016
Wednesday 25 May 2016
May 25th
Tuesday 24 May 2016
Wednesday 18 May 2016
May 18th
Worked more on sprites, got sapphire done and input into the game, fixed her Y position etc. Now to do Ruby, then after that I'm going to work on getting some more enemies in there, as well as the enemy counter, the game over, etc.
Tuesday 17 May 2016
May 17th
Monday 16 May 2016
May 16th
Thursday 12 May 2016
May 12th
Wednesday 11 May 2016
Mat 11th
Tuesday 10 May 2016
May 10th
Working on sectioning off a code for the enemy. The one I had before really liked to not work, it would screw up the frames of everything as well as the images for the player and the enemy occasionally. I'm going to try to have a general set enemy animation instead of having everything separate as well as try to get the random enemy select working. After that I'm going to work on more enemy sprites and possibly more character sprites.
Friday 29 April 2016
Thursday 28 April 2016
April 28th
Debugged my code, got the animations working again, but the enemy isn't changing in sense of both frames and the actual enemy. The game is also lagging... a lot, so I'm going to try and link all of the character animation counters to just one instead of having it keep track of seven. All the things to do!!
Tuesday 26 April 2016
April 26th
Monday 25 April 2016
April 25th
Thursday 21 April 2016
April 21st
Got the animation sequence for the second enemy in the code and working. I also got the arrow done for the character that has the bow, not sure exactly how I'm going to make that work yet buuttt I'll figure it out. Also going to be working on getting the enemies scrolling across one at a time, maybe set a random integer in a function, have each number assigned to an enemy, and have it run each time the enemy resets its x position.
Wednesday 20 April 2016
April 20th
Tuesday 19 April 2016
April 19th
Thursday 14 April 2016
Wednesday 13 April 2016
Thursday 7 April 2016
April 7th
Tuesday 5 April 2016
April 5th
Monday 4 April 2016
April 4th
Thursday 31 March 2016
March 31st
Wednesday 30 March 2016
March 30th
Friday 11 March 2016
March 11th
Wednesday 9 March 2016
Tuesday 8 March 2016
March 8th
Monday 7 March 2016
March 7th
Thursday 3 March 2016
March 3rd
YAY I'm back from being dead! (sick)
February 23rd
Monday 22 February 2016
February 22nd
Thursday 18 February 2016
February 18th
Wednesday 17 February 2016
February 17th
Tuesday 16 February 2016
February 16th
Wednesday 10 February 2016
February 9th & 10th
Working on a new game, going to do a simple self scrolling game possibly. Nothing too fancy.
Been starting the pixel characters for the game, it's just gonna be a Steven Universe scrolling thingy. Probably going to have random spawn enemies and items and you have to kick der butts n stuff. Might also have a character change ability where you change characters based on the level or item coming your way. I'm also thinking of having a feature where you can fuse gems for special attacks.
Been starting the pixel characters for the game, it's just gonna be a Steven Universe scrolling thingy. Probably going to have random spawn enemies and items and you have to kick der butts n stuff. Might also have a character change ability where you change characters based on the level or item coming your way. I'm also thinking of having a feature where you can fuse gems for special attacks.
Wednesday 3 February 2016
February 3rd
Tuesday 2 February 2016
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