Debugging, ALL THE DEBUGGING. Fix a bug find a new one. AHHHHHH
Friday 29 April 2016
Thursday 28 April 2016
April 28th
Debugged my code, got the animations working again, but the enemy isn't changing in sense of both frames and the actual enemy. The game is also lagging... a lot, so I'm going to try and link all of the character animation counters to just one instead of having it keep track of seven. All the things to do!!
Tuesday 26 April 2016
April 26th
Monday 25 April 2016
April 25th
Thursday 21 April 2016
April 21st
Got the animation sequence for the second enemy in the code and working. I also got the arrow done for the character that has the bow, not sure exactly how I'm going to make that work yet buuttt I'll figure it out. Also going to be working on getting the enemies scrolling across one at a time, maybe set a random integer in a function, have each number assigned to an enemy, and have it run each time the enemy resets its x position.
Wednesday 20 April 2016
April 20th
Tuesday 19 April 2016
April 19th
Thursday 14 April 2016
Wednesday 13 April 2016
Thursday 7 April 2016
April 7th
Tuesday 5 April 2016
April 5th
Monday 4 April 2016
April 4th
Subscribe to:
Posts (Atom)