Thursday 31 March 2016

March 31st

Worked on debugging the menu, theres somethin going on with either the count for whats selected or something like that but I will be working on that in the next few classes or however long it takes to fix.

Wednesday 30 March 2016

March 30th

Worked on the start up menu, I got it to function, yay! That's pretty much all I did, it's a lot of work, just kidding I was watching food videos too.

Friday 11 March 2016

March 11th

More character sprites, oh mah gahd, bug surprise. Working on Garnet right now, lots of characters to do, all the characters, ALL OF THEM. Still need to work on hit boxes and hitting animations and that hitbox too and stuffff, lots of stuff.

Wednesday 9 March 2016

March 9th

Sprites, sprites, more sprites, animations, cats, sprites, and more animation.

Tuesday 8 March 2016

March 8th

Worked on character sprites more, go tone player animation up and running, got the death animation and position reset for the enemy done. Working on more character sprites as well as figuring out hit boxes.

Monday 7 March 2016

March 7th

Worked more on Sprites, got here late so I wasn't able to do much but I got the frames for one of the enemy deaths and one frame for a player animation.

Thursday 3 March 2016

March 3rd

YAY I'm back from being dead! (sick)


Worked on the pause menu, added options, maybe going to make them click able, or option select with the arrow keys and enter.
Still working on hit boxes.

February 23rd

Worked on the moving = false menu thing, going to work some more on sprites and getting hitboxes up and running, probably gonna work on making the menu as well.