Friday, 29 April 2016

April 29th

Debugging, ALL THE DEBUGGING. Fix a bug find a new one. AHHHHHH

Thursday, 28 April 2016

April 28th

Debugged my code, got the animations working again, but the enemy isn't changing in sense of both frames and the actual enemy. The game is also lagging... a lot, so I'm going to try and link all of the character animation counters to just one instead of having it keep track of seven. All the things to do!!

Tuesday, 26 April 2016

April 26th

Started my random enemy code, I think I'm going to have to re write a few things to make it more simple, but so far I've got the random integer in there and I've assigned the enemies to their numeros.

Monday, 25 April 2016

April 25th

I did absolutely nothing today and I don't plan on doing anything because I'm so tired that I can't think...

Thursday, 21 April 2016

April 21st

Got the animation sequence for the second enemy in the code and working. I also got the arrow done for the character that has the bow, not sure exactly how I'm going to make that work yet buuttt I'll figure it out. Also going to be working on getting the enemies scrolling across one at a time, maybe set a random integer in a function, have each number assigned to an enemy, and have it run each time the enemy resets its x position.

Wednesday, 20 April 2016

April 20th

Worked more on sprites of course, I got the second enemy frames for the animation done. Also got them loaded into the code, now I just need to get the enemy scrolling for this new one finished as well as do the dying animation for it.

Tuesday, 19 April 2016

April 19th

Got the fusion switching working, now when you press F it switches between regular gems and fusion gems! The animation for those is working, the transition is also working very well and as of right now nothing sticks so all is well!